So players definitely want to play as something non-human, that's a big part of 5E. a lot of folks (myself included) have played Total War: Warhammer, and have played many races there. whoever heard of something so fanciful!" It's gaslighting at its finest, and is part of WFRP's charm.Īnyway, I've largely accepted that if we are doing 5E, I had to be a little more flexible with races. In another line, a rumor says "Apparently, the army fought beastmen with guns in the mountains. they have an albino skaven, and everyone thinks it's just a funny-looking beastmen. There's almost no reason to even want to hide skaven's existence, considering the logical leap from beastmen existing to ratmen existing is not large.Įven funnier, The Enemy Within's Companion has a Skaven in it, at a traveling zoo that keeps beastmen as exhibits. There was a literal massive war, led by Mandred Skavenslayer, against the Skaven, and yet in the modern day Mandred is considered a loon and skaven an old-wives tale. More seriously, skaven not existing is a running joke in WFRP (and Warhammer generally) in that there is PLENTY of evidence Skaven exist, and not much of a concerted effort to hide it, and yet 99% of humans don't think they do. Descartes aided the PCs, and had the stats of a spy I'm not sure how the fight would have gone if Descartes was not there, as he was eking out a lot of damage. I made most of the mutants bandits, though Rolf used nurtured one of Urtrus stats and Knud used lizardfolk stats. The mutant encounter on the road, or the first actual combat, went smoothly.By the end, Descartes had netted 1 gold crown for himself, so was pretty fond of the PCs. Only a couple of PCs were willing to play long with him, so his win chances went exponentially up. I used sleight of hand or intelligence for each game of cards, giving Descartes a +6 to his rolls, and a 3-time ability to roll with advantage. The PCs did interact somewhat with the NPCs, picking up some rumors from the "rumor table." They missed how Ernst is a Chaos cultist (good outcome), haggled the coachmen down somewhat for the fare price (good), but didn't play long enough with Descartes at cards for him to begin cheating (bad outcome).So time is of the essence, although the PCs won't know that by the time they reach Altdorf, the expedition will have already departed. My fix? I introduced the hook of getting to the military expedition in Altdorf, and added that if they don't get to Altdorf in time, the expedition will leave without them. Sure, it's the fastest and safest way to travel by road, but the party are adventurers (or at least, ratcatchers) so saving money to face more danger is their MO. One issue with the Enemy Within as written it is not clear why the PCs would be willing to spend money on a coach.When's the last time you've ever used copper in a 5E game? For example, a mug of ale costs 2 brass pennies (2 copper). Interestingly, this currency system is way more useable and rational compared to 5E's. So essentially, most prices dictated by 5E I made remarkably cheaper. although I kept the system of 10 copper equals 1 silver, 10 silver equals 1 gold of 5E, I am largely keeping WFRP prices as written.
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