![]() By collecting initial player data from these territories, the team’s focus was improving and polishing of the first time user experience, increasing retention, removing bugs, reduce crash and ANR rates, understanding preferred control types and balancing level difficulty. was released in a selection of countries being Canada, Australia, Ukraine, Germany, Indonesia, Turkey and Italy. We have started soft launch in June 2020. How have you found the Soft Launch experience? Subscribe to Pocket Gamer on PG: The journey that a game goes through during game development is ever-changing, with terms like Soft Launch and Early Access regularly thrown around. ![]() The company was founded in Rivne, Ukraine in 2010 and we’re 25 people now. SMOKOKO is a development studio and publisher of mobile racing games. Thanks for the opportunity on behalf of our team. PG: First of all, could you introduce yourself and the company you are from? It promises a mixture of high-speed racing and explosive battles. They also spoke about their upcoming title, R.A.C.E, which stands for Rocket Arena Car Extreme. We recently had a chance to chat with Ries Derkman from SMOKOKO Games who spoke about the importance of soft launch in modern gaming. This is when games are released in a limited number of territories to allow developers to gather feedback from active players and make constant improvements. But, over the last decade, we've seen an increasing amount of games living in a constant state of ongoing development in soft launch. No official release date has been given for Rocket Arena yet, so cool your jets until we hear more about the game in the coming months.When is a game truly released? Many years ago it was simply when the game became publicly available, or when it hit version 1.0. Final Strike Games will be giving away a handful of in-game items for those who participate in the beta, and there will also a few real-life prizes raffled out. ![]() Anyone interested has until May 22 to register, and those selected will be notified via e-mail. If all of this has your inner rocketeer screaming “Blast Off!” the good news is Rocket Arena will be holding a closed beta between May 23 and May 29. Players will take up the mantle of “one of the tour’s competitors, each one wielding their own unique rocket launcher, rockets, and special abilities.” There are six characters to go along with the regions: Kayi, Amphora, Izell, Jayto, Blastbeard, and Plink. This is split up into half a dozen different areas, with each of these zones being represented by a playable character. Rocketbot Attack: This is a cooperative game mode where you and a handful of friends must fight off a legion of computer-controlled Rocketbots.Īll of this chaos takes place in the world of Crater.It seems very similar to Control in Destiny, but without set points. Mega Rocket: Another capture style mode that tasks players with fighting over points around the map where rockets have landed.This looks to be a Capture the Flag style competition, not a soccer game-esque mode such as in Rocket League. Rocketball: Players must move a ball over to the opposing team’s goal and score the most points to win.Even if a player loses all three of these, they will still be able to push opponents out of the arena until the match is over. When a player is knocked out of the arena, they will lose one of their badges. Knockout: Each player begins a match with three badges.
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